Where do you get your ideas?

The single most common question people ask writers — especially SF/F writers — is “Where do you get your ideas?” The assumption always seems to be that ideas are hard to come by. But it’s not really the ideas themselves that are hard. For instance, anyone can sit

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The skeleton in the closet

There are a couple of ways of looking at plot, ranging from the bird’s-eye view at a macro level to the order of scenes, and events and incidents within scenes. The one most people run across first — and one of the most useful ways of looking

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What you get for free

Every writer has something – some part of writing, however tiny – that comes easily (or at least, more easily than the rest of it). For some it’s action scenes; for others, it’s deep characterization; for others it’s plot or dialog or structure or theme. But there’s

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Getting stuck, part II

I probably should have posted this first, if I was going to blog about getting stuck. Because one of the more important things a writer needs to do when they’re stuck, before trying to apply any of the techniques I was talking about, is to figure out

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Getting Stuck

I’ve been getting quite a few questions in the mailbag recently about writer’s block, and invariably they end with the anguished plea, “How do you know what happens next?” Which is a lot of the problem right there, in my opinion. Because “What happens next?” and “What

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The Big Bad

One of the things you see a lot in fantasy stories is  a villain who is purely and simply evil and knows it. No rationalizations, no semi-plausible rationales, not even a rotten childhood to blame it on, just the Dark Lord Who Wants To Take Over The World Because He

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Better or not?

One of the plagues of beginning writers is the feeling that they are doing something “wrong.” Not wrong in the sense of technique – messing up viewpoint, for instance – but that they have made, are making, or will make, a wrong decision about “what happens next.” They are

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