Deep worldbuilding

A couple of weeks ago, I finally figured out one of the several reasons I’ve been having so much difficulty booting up The New Thing. It’s because for my last eight to ten books, I haven’t had to do any deep worldbuilding, because all of them came

Read more

Fantastic history

This was supposed to go up Sunday; apparently being out of town glitched my brain and I managed to get it written but not posted. Sorry about that. We now return to our regular posting schedule. I’m in Tulsa at the moment, at the Nimrod conference, and

Read more

Obsessive overbuilding

The flip side of forgetting about the implications of all the things one puts into one’s worldbuilding is becoming obsessed with getting every detail just so.  It  is a great way not to produce a lot of finished writing. Overbuilding an imaginary world is a problem that is

Read more

Happy holidays

Merry Christmas, everybody, and happy whatever-you-celebrate-at-this-time-of-year! My Dad and youngest sister are here for Christmas this weekend, so I’m doing the big Christmas dinner thing, with full tree (and happy cats eyeing ornaments whenever they aren’t on someone’s lap getting petted). Which means this will be a

Read more

Implications

Back in the day, I spent a couple of years as gamesmaster for what would now be called an RPG that I basically made up myself, based around the background I was using in my Lyra series. Paper-and-pencil gaming was fairly popular then, at least in my

Read more